![]() There really are only few programs that specialise in dealing with high-poly models (i.e. In computer graphics, this probably wouldn’t be represented by actual geometry, but by a lower detail model (lower polygon count) and the rust would be done with a texture or shader, especially if the pipe would be part of a larger system of pipes. I’m by no means an expert on this, but I guess it would be pretty complex to have topological or structural optimisation algorithms take into account local erosion artefacts, like corrosion, since this pretty much happens on a nano scale, compared to most simulations performing on macro scale models, like for instance an entire truss? And this is what I got from the actual corroded pipeline. ![]() What I want to do is to conduct finite element analysis with solid elements conserving this geometry.
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